Const
Vertices one load may create: the engine keeps all scene meshes in one vertex buffer of 32-byte vertices, and WebGPU only guarantees 256 MiB buffers (geometry past the limit is not drawn).
Vertices one load may create: the engine keeps all scene meshes in one vertex buffer of 32-byte vertices, and WebGPU only guarantees 256 MiB buffers (geometry past the limit is not drawn).