OptionalbiasConstant depth bias in texels at the receiver's distance, 0..16 (default: 1); also scaled by the slope
OptionaldarknessFraction of the point light a shadow removes, 0..1 (default: 1)
OptionalenabledTurns point-light shadows on (default: false)
OptionalfarFar plane in world units, at least 2 * near; 'auto' (default) reaches the far side of the scene
OptionalmapCube face edge (default: 512); six faces are rendered every frame
OptionalnearNear plane in world units, 0.01..1e6 (default: 0.5): casters closer to the light are ignored
OptionalnormalReceiver offset along its normal in texels, 0..16 (default: 1)
OptionalsoftnessPCF filter radius in texels, 0..8 (default: 1; 0 = one hardware-filtered tap)
Point-light shadow settings (
setShadows({ point })); omitted fields keep their current value.