Effective alpha cutoff (0.5 by default with a map, else 0)
Drawn into the shadow map (translucent objects never cast)
Optional
Texture id (0 / null = none)
PBR material maps (ObjectPbrMapsDescriptor; texture ids, null = none)
ObjectPbrMapsDescriptor
Darkened by other objects' shadows
Effective alpha cutoff (0.5 by default with a map, else 0)