OptionalgraphOptionalhelpersOptionallightingOptionalpostOptionalrigidOptionalshadingMesh shading model, tone mapping and environment (environment.map is a textures id)
OptionalshadowsDirectional-light shadows (setShadows)
OptionaltexturesTextures the objects' map ids refer to (exportScene; loadSceneWithTextures reloads those with a src)
Bloom / auto exposure (
setPostProcessing)