charturbo - v0.1.0
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    Interface SceneDescriptor

    interface SceneDescriptor {
        graphVisible?: boolean;
        helpers?: SceneHelpersDescriptor;
        lighting?: SceneLightingDescriptor;
        objects: (
            | { kind: "primitive" } & PrimitiveObjectDescriptor
            | { kind: "custom" } & CustomMeshObjectDescriptor
        )[];
        postProcessing?: ScenePostProcessingDescriptor;
        rigidPhysics?: { enabled: boolean; gravity: Vec3Tuple };
        shading?: SceneShadingDescriptor;
        shadows?: SceneShadowsDescriptor;
        textures?: SceneTextureDescriptor[];
    }
    Index
    graphVisible?: boolean
    objects: (
        | { kind: "primitive" } & PrimitiveObjectDescriptor
        | { kind: "custom" } & CustomMeshObjectDescriptor
    )[]

    Bloom / auto exposure (setPostProcessing)

    rigidPhysics?: { enabled: boolean; gravity: Vec3Tuple }

    Mesh shading model, tone mapping and environment (environment.map is a textures id)

    Directional-light shadows (setShadows)

    Textures the objects' map ids refer to (exportScene; loadSceneWithTextures reloads those with a src)