charturbo - v0.1.0
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    Interface ObjectShadowDescriptor

    Per-object shadow flags (primitives, custom meshes, setObjectMaterial).

    interface ObjectShadowDescriptor {
        castShadow?: boolean;
        receiveShadow?: boolean;
    }

    Hierarchy (View Summary)

    Index
    castShadow?: boolean

    Drawn into the shadow map (default: true; translucent objects never cast)

    receiveShadow?: boolean

    Darkened by other objects' shadows (default: true)