charturbo - v0.1.0
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    Interface GltfLoadResult

    interface GltfLoadResult {
        bounds: { max: Vec3Tuple; min: Vec3Tuple };
        nodes: GltfNodeResult[];
        objects: number[];
        textures: number[];
    }
    Index
    bounds: { max: Vec3Tuple; min: Vec3Tuple }

    World-space bounds of the created meshes (position / rotation / scale applied)

    The loaded scene's nodes, depth first

    objects: number[]

    Every created scene object id

    textures: number[]

    Every created texture id